Patch notes ·

Dragonfire Patch 2

What it did to prices on Americas

No market history for this patch. Refinery keeps a month of price history, and saves each patch’s result once its first week is over.

The patch notes

This patch brings important adjustments to the Dragon Sanctuary and the Ancient Lands. Loot has also been increased across several Dragonfire features, while Season 33’s winners are celebrated with new statues in Conqueror’s Hall.

Loot Adjustments

We have improved the loot for specific Dragonfire features which have been underperforming in terms of loot output:

Ancient Lands Changes

Dragon Sanctuary Changes

Since the Dragonfire launch we’ve been watching and analyzing your Dragon Sanctuary runs, and we love seeing your strategies emerge to beat these bosses! In general we’re satisfied with the overall difficulty, but the Maeve fight in particular has a pretty high variance in how it unfolds. For this reason we have made some changes to Maeve that do not aim to nerf or buff her, but widen mid-fight recovery windows and change her pacing to increase more gradually. Besides that, we’ve started to see some more… cheesy strategies emerge, which we’ve tried to discourage with a few fixes and adjustments. Beyond those changes, there are some other things we may want to look at in future patches – in particular, higher-tier (8.1+) difficulty scaling. This does not necessarily mean that anything will change, but we want to keep an eye on these things. One small change we have made in this patch, though, is to reduce the potency of the Lingering Dragon Spirit. Maeve ChangesOther Dragon Sanctuary Changes and Fixes

Season 33 Winner Statues Unveiled

Statues have been erected in Conqueror’s Hall to mark the winners of Season 33: Upside, Contingent, and I The Flying Dutchman I. Congratulations to the triumphant guilds!

Other Changes

Combat Balance Changes

Axes
To make Internal Bleeding a more viable option in large-scale PvP, its damage-over-time effect can no longer be reflected.​
AoE escalation has been added to Tear Apart’s CC resistance debuff to increase its value in group play.
Holy Staffs
Divine Protection now accounts for time spent waiting to cast the second part of the combo, effectively reducing its remaining cooldown.​
Holy Flash has been the go-to spell across most content due to its reliability, overall power, and high-healing output. To allow more room for alternatives to compete, its total healing has been reduced.
Nature Staffs
Thorns should now feel smoother to use, as casting it no longer delays the next auto-attack.
Quarterstaffs
Rising Blow has received an additional CC resistance debuff, giving it a stronger identity as a supportive tank tool for starting or extending crowd-control chains.​
Shapeshifter Staffs
A previous Fear duration change has been partially reverted to give the Spirit Bear’s Roar more oomph.
Spears
Some of Trinity Spear’s power has been moved from the area buff into impact damage, reducing its reliance on stat-checking with auto-attacks and better rewarding players for successfully landing the jump.
Swords
Limitbreaker now accounts for time spent waiting to cast the second part of the combo, effectively reducing the remaining cooldown.​
Spinning Blades’ crowd-control immunity now also protects against Polymorph.
Helmets
Displacement Immunity’s uptime has been increased, giving groups more time to move unimpeded.
Armors
Wings of Fire has had a maximum energy cost added, limiting how much energy the ability can consume.

Fixes

Spell FixesUI FixesOther Fixes

Written by Sandbox Interactive. Read the original post on Steam.