Patch notes ·

Dragonfire Patch 3

What it did to prices on Americas

No market history for this patch. Refinery keeps a month of price history, and saves each patch’s result once its first week is over.

The patch notes

This patch introduces more frequent small portals to the Ancient Lands in Yellow Zones, adjustments to the Maeve fight, changes to open world Dragons, and new mobile targeting options.

Ancient Lands Changes

Since the launch of Dragonfire, we’ve been closely monitoring both your feedback and the data around the new features, especially the Ancient Lands. One thing we’ve heard very clearly is that many of you would like the Ancient Lands to be available more frequently, so you can jump into the content more regularly. We’ve taken that feedback into consideration, and with this patch we are significantly increasing the availability of non-lethal Small Portals to the Ancient Lands. Small Portals in Yellow Zones should now be frequent enough that players can chain this content, with portals almost constantly visible on the World Map. We will monitor the effects of this change to see if enough players remain engaged with the activity to sustain this high portal frequency. With this increased availability, it is necessary to reduce the Fame and loot available in Ancient Lands accessed through Small Portals in Yellow Zones by 30% to avoid injecting too much Silver and too many items into the economy, and to allow other activities to remain competitive. Note that this change only affects small Ancient Lands portals in Yellow Zones. Small Portals in Red and Black Zones remain unchanged and will remain opportunity targets offering access to the same high Fame and loot. This allows us to give players the choice between accessible and frequent portals in Yellow Zones, and high-risk/high-reward portals in Red and Black Zones. The Fame and loot available through Medium and Large Portals will also remain at their current levels. Large Portals will appear more frequently but will remain occasional opportunity targets. Since more players are needed for these instances, keeping their availability more limited helps prevent them from becoming too empty while allowing us to keep Fame and loot high. Ancient Lands portal changesOther Ancient Lands changes

Dragon Sanctuary Changes

Our changes to Maeve in Patch 2 succeeded in making the fight more consistent, which is good. However, the fight is still too punishing once Meave drops below 40% health, especially at higher tiers (8.1+). With these changes, we want to address this specifically by reducing some of the chaos caused by the boulders and providing more breathing room toward the end of the fight. Maeve combat changes

Open-World Dragon Attack Changes

To reduce the impact of strategies where outsiders try to grief a group fighting a Dragon, the reset behavior of open-world Dragons has been adjusted.

Mobile Combat and Targeting

Other Changes

Combat Balance Changes

Crossbows
Explosive Bolt has been dealing too much effective damage in small-scale PvP and PvE, so its damage has been reduced.
Cursed Staffs
Plaguebringer has been too dominant in 5v5 content, so its cooldown has been increased, giving enemy healers a larger window to act before the next team-wide heal negation.
Daggers
Bloodthirsty Blade has been made slightly less thirsty for the caster’s own blood, reducing its self-damage and helping the caster stay healthier throughout many fights, even when they can’t maintain 100% DPS uptime.
Ring of Death’s initial ring of floating daggers has had its area significantly increased and its damage raised, improving the value of the initial cast.
Fire Staffs
Flame Pillar’s stand time has been reduced, making it smoother to play.
Spontaneous Combustion’s cooldown has been increased, giving opponents more opportunities to fight back, chase, or escape.
Holy Staffs
Smite’s damage against players has been reduced, giving opponents more room to fight through Holy Staff’s sustain.
Quarterstaffs
Cartwheel’s excellent mobility has been given a greater tradeoff, with its energy cost increased. Players who want to spam it will therefore be more pressured to include a dedicated energy solution in their build.
Phantom Twinblade has seen increased play following its recent buffs. To sharpen its identity as a damage-focused Quarterstaff option, its slow has been removed.
Shapeshifter Staffs
Crystalburst’s damage and healing reduction have been increased, giving the Crystal Cobra transformation more offensive pressure.
Tether Shift has lost some self-shield power and gained a higher energy cost, limiting its strength as both an engage and escape tool.
Swords
Heroic Strike’s speed boost duration has been increased, giving players a little more leeway to use their next first-slot ability without losing the bonus movement speed and slightly increasing Swords’ stickiness.
War Gloves
Hellfire Hands have received a bit of extra damage-over-time damage to help them find a place in the meta again.
Helmets
Avalonian Beam’s maximum range has been reduced, limiting its power as a long-range, non-interactive poke tool.
Firebreath has gained an unconditional pierce effect, helping Mage Cowl stand out as more than a simple damage option and opening it up for consideration in group content. Get out there and melt through your opponents’ defenses.
Flare’s cooldown has been reduced to better function as a high-uptime, anti-stealth flank control tool, while its cooldown reduction effect has been increased to improve its viability in small-scale group content.
Armors
Mage Robe’s cooldown has been reduced to better keep pace with enemy buffs.
Requite’s damage has been reduced to keep Armor of Valor focused on defense and utility.
Mounts
Fire Breath has been moved to a different ability slot, and its cooldown has been reduced to better support open-world solo PvE.
Misc
To reduce the power of full-stall lava comps in Hellgates, lava has been changed to significantly reduce defense against players. This should give comps that bring damage a better chance to defeat stall comps before everyone dies to the lava.

Fixes

Mob FixesSpell FixesUI FixesOther Fixes

Written by Sandbox Interactive. Read the original post on Steam.