The patch notes
Dragonfire Patch 4 - Version 32.040.1 - November 2, 2026
Keybinding Changes
The rumors are true. Middle and side mouse buttons are now bindable. In addition, hotkeys are now bound to the position of a key, rather than the letter or symbol associated. This means that when a keyboard layout is changed, all assigned hotkeys remain in the same position on the keyboard.- Existing positions for active keybinding profiles should remain largely unchanged
- Default keybinding positions may change for some keyboard layouts after this patch
- When a keybinding profile is created or reset, the new default keybinding positions are applied, based on the US-English QWERTY keyboard layout
- Note that on Linux keybindings always assume a QWERTY layout is being used
Dragon Sanctuary Changes
We’ve had some time now to observe loot drop rates in the Dragon Sanctuary, and with PvE adjustments and players becoming more familiar with the fights, we decided to make some adjustments here. When it comes to the "chase item" – the Firewing Drake Egg – the numbers are not entirely where we want them to be. While we are happy that these have started to drop more reliably, we also think that the current loot distribution does not reward higher difficulties enough. We want the egg drop to feel attainable, but we do not want the most efficient way to achieve that to be the lowest-tier Dragon Sanctuary. For this reason, we have increased the overall drop chance of Firewing Drake Eggs by roughly 40%, but skewed the overall drop distribution towards higher tiers. In short, this means that drop chances in Tier 8 have been increased by 300%, Tier 7 has stayed about the same, and Tier 6 has been reduced by roughly 66%. The intention is that the most time-effective way to earn one of these, by far, is by playing higher tiers. Ideally, raids like the Dragon Sanctuary encourage players to learn the dungeon on lower tiers, and reward them for maturing into the highest difficulty that they can realistically and economically achieve. This change only affects the Eggs, and no other loot inside the Dragon Sanctuary.- Adjusted the chances of Firewing Drake Eggs being dropped by Dragons
- Tier 6 Dragons: less frequent
- Tier 7 Dragons: no change
- Tier 8 Dragons: significantly more frequent
- Improved readability and visibility of arrow markers in the Dragon Sanctuary
- Azaryon’s Claw Swipe attack has had an additional debuff description added, and the duration of its descriptions has been extended from 3s → 6s for easier readability
Mob Changes
- Spirit Weaver
- Drowsy Essence spell now has a 1.5s hit delay, and indication areas
- Sleep duration in Dragon Sanctuary: 2s → 4s (Ancient Lands unchanged)
- Orb Radius: 1m → 0.75m
- Reduced health of all bosses in Large Ancient Lands by 40%
- Mobs in Ancient Lands for groups of two or three players have had their health increased by 10%
- Direct damage from Dragons can no longer be reflected
Other Changes
- Loot from chests in the Ancient Lands for groups of two or three players has been reduced by approximately 10%
- Added new Albion Journal mission in the Exploration category: ‘Ride a Firewing Drake’
- Polished Destiny Board Specialization Nodes
- Albion’s building contractors have expanded Conqueror’s Hall
Combat Balance Changes
Axes Bloody Reap’s Bleed ticks have been made a bit faster, but by adding an additional tick the total duration is now a tad longer. In addition, the per tick damage has been reduced slightly, but the total damage is significantly increased.- Bloody Reap (Infernal Scythe)
- 2nd swing ticks: 3 → 4 (every 1s → every 0.75s)
- 2nd swing dot total duration: 2s → 2.25s
- 2nd swing total dmg vs targets above 40%: 141 → 168
- 2nd swing total dmg vs targets below 40%: 255 → 296
- Ground Pound (Grovekeeper)
- Cast time: 0.4s → 0.2s
- Divine Protection (Divine Staff)
- Shield: 456.3 → 500
- Eye of the Storm (Dreadstorm Monarch)
- Added missing AoE escalation
- Concussive Combo (all Quarterstaffs)
- 1st and 2nd hits now also slow: 8% for 3 seconds (stacks up to two times)
- Stand time: 0.3s → 0.25s
- Sinister Swipes (Prowling Staff)
- Maximum execute damage vs. mobs: 150 → 300
- Charge (Claymore)
- Pass through damage: 66% → 100%
- Majestic Smash (Kingmaker)
- Bonus damage aura: 20% → 30%
- Blueflame Torch
- Bonus damage and healing: 0.0177 → 0.0161
- Hush (Demon Helmet)
- Cooldown: 25s → 20s
- Battle Frenzy (Graveguard Boots)
- Duration: 5s → 6s
- Rotten Ground (Cultist Sandals)
- Adding missing AoE escalation
- Healing Potion
- 500 IP: 7% → 6%
- 600 IP: 10% → 9%
- 700 IP: 13% → 12%
- 800 IP: 16% → 14%
- 900 IP: 18% → 16%
- 1000 IP: 20% → 18%
- 1100 IP: 22% → 19.5%
- 1200 IP: 24% → 21%
- Lifeward Potion
- Range: 11m → 14m
- Charged Gallop (Bighorn Ram and Elite Bighorn Ram)
- Movement speed bonus per stack: 15% → 10%
- Can now stack up to 2 times (max speed bonus: 15% → 20%)
- Saddled Direbear
- Base movespeed: 50% → 85%
- Gallop movement speed: 90% → 85%
- New passive: Rush
- Taking damage increases movement speed by 40% for 4 seconds
- Cooldown: 8s
Fixes
Spell Fixes:- Blood Ritual (Demonfang): Fixed incorrect range in the statblock
- Flare (Dragonslayer Hood): Fixed incorrect cooldown in the spell description
- Ballista Support Fire (Royal Helmet): Fixed erroneous slow vfx under affected targets
- [MOBILE] Fixed issue where inspecting equipment in inventory could unintentionally equip or unequip items
- [MOBILE] Fixed issue where attempting to ping the minimap could open the Region Map instead
- [MOBILE] Fixed issue where single taps could be mistakenly registered as double taps
- [MOBILE] Fixed issue where it was not possible to gather from Old White’s Aspects
- [iOS] Fixed issue where audio would disappear after minimizing then returning to the app
- [CONTROLLER] Fixed issue where “Open Chat” option when knocked down did not function