Calculators

Quick answers from the game's own data, priced on Americas where it helps. Free, no limits.

Resource return rate

Return rate37%
Production bonus58%
Best cities for thisThetford 37%Lymhurst 15%Bridgewatch 15%

Return rate = bonus / (1 + bonus). Cities give 18%, a city's specialty adds more (+40% refining, +15% crafting), focus adds 59%, and the daily bonus adds 10% or 20%.

Repair and quality reroll

Elder's Harvester Cap 8.3item value 16,384
Repair 50% lost135k
Expected rerolls to Outstanding2.1
Expected reroll silver175k

Repair = item value x durability lost x 16.5. One reroll costs item value x 4.4 (Normal), 5.5 (Good), 6.6 (Outstanding), 27.5 (Excellent), and quality never drops. A fresh craft lands Normal 68.9%, Good 25%, Outstanding 5%, Excellent 1%, Masterpiece 0.1% before quality bonuses.

Transmutation vs buying

Titanium Ore 5.0buy for 399 in Martlock
From Iron Ore 4.0883781 to transmute + 102 in Martlock. Costs 484 more than buying

Transmuting takes one of the source resource plus silver, at any refining station. Prices are the cheapest listing in the Royal cities in the last 24 hours. Only raw resources can be transmuted, and stone stops at .3.

Laborer journals

One full journal is worth31.9kselling to the best buy orders
Runite Ore 6.030888 each in Thetford
Uncommon Runite Ore 6.11.62,133 each in Fort Sterling
Rare Runite Ore 6.20.166,914 each in Fort Sterling
Exceptional Runite Ore 6.30.0233.9k each in Thetford

Use the yield your laborer shows in game (100% at base happiness, up to 150% with a good house). Amounts are averages; gathering journals return mostly .0 resources. Crafting laborer mixes follow the wiki.

Server price factor. Repair, reroll and transmutation costs are scaled on each server by Albion's gold-based discount, which isn't published. Leave it at 1, or divide one cost you see in game by the cost shown here and enter the result.